I’ve been fortunate enough to have met some friends who are really into gaming recently, and it kind of re-invigorated my love for the art of gaming. I learned a couple of simple games like Dominion and Seven Wonders, and in return, I taught MLB Showdown. Which meant I had to dig up my MLB Showdown and make a couple of decks.
I figured I’d start with the 04/05 tournament format, since that was the most convenient as I still have those cards separated from my other ones in a big box. I finally built a Taking A Risk engine team, and it was able to hold off my old aggro team despite getting Go Yard!’ed twice by a 5-4 margin. Here are the full teams.
04/05 Pitching:
Players
Scott Podsednik 04 360
Craig Biggio 04 SS 420
Brian Jordan 04 130
Todd Pratt 04 promo 330
Nick Johnson 04 230
Derek Jeter 04 SS 350
Chone Figgins 05 180
Ryan Freel 05 170
Carlos Febles 04 promo 20
Troy O’Leary 04 promo 50
10 point scrubs
Warren Spahn 04 CC 650
Johan Santana 05 640
Jim Palmer 04 CC 610
Roy Halladay 04 500
Eric Gagne 04 310
10 point scrubs
There are a few big questions to be answered when trying to decide this team’s players.
Pitching-wise, I think Spahn, Santana, and Halladay are locks. The question is who among the other contenders (Roger Clemens 04 SS, Bob Gibson CC, Jim Palmer CC, Esteban Loaiza 04, Prior 04, Nolan Ryan CC) is the best option to be the fourth starter? I decided that the two biggest factors for me were icons and innings pitched. The (CY) icon is more closely tied with the card draw in the deck I constructed, and the innings pitched are important because if you resolve Out Pitch to start the strikeout engine that is at this deck’s core, you’re going to want to avoid a stray Running On Fumes. Ultimately, Palmer is my compromise. If I could pick any pitcher of these guys, it would be Prior. I think he’s got the best natural card. But the icons that are at the core of this deck aren’t there. I hate running someone who lets the batter reach on a 17. Hate it. But Palmer does have control 6, and that has to be considered. Something about paying the extra 90 points to reach Clemens and lose a control feels awkward.
Offensively, do you go with depth or do you try to sandwich in a few 500-point guys so you can run Superstar as a true utility card? Remember that you’re not going to have a whole lot of help from the strategy cards. My original draft of this team had Robin Yount 05 CC in the two hole, hoping that I could combine Leadoff Man and Inside The Park Home Run to hit the one Go Yard!, but let’s face it, this deck isn’t going to have a lot of cards to make the opponent get rid of anyway. Speed is an important consideration. And after looking at a few combinations that bumped Brian Jordan up to Ichiro 04 ASG or Bobby Abreu 05, I decided Jordan was too cost-efficient to lose. If you want to lose the points I spent on upgrading O’Leary to Figgins and just put O’Leary back in the lineup, you can find a second reliever. I thought that was overkill and liked the balance of this lineup. Six guys can clear the bases with Inside The Park Home Run, and the other three are all stellar hitters for the points.
Strategy Deck
Offense
Leadoff Man x2
Inside The Park HR x3*
Dialed In x1
Defense
Caught Looking x4
Taking A Risk x4
Insult To Injury x4
Masterpiece x4
_________
Aces Up x4
Out Pitch x3
Power Pitching x2
Locked In x3
Working The Edge x3*
Knuckleball x2
Great Reactions x2*
Robbed x2
Fireballer x2
Foul Ball x2
Top Level Strategy x1*
Utility
Old Tricks x4
Superstar x3
Out Of Sync x4
Preparation x3
Other considerations
Broken Bat
Caught The Corner
Great Start
Whiff!
Setup Man
Paint The Corner
Split-Fingered Fastball
Swing At Anything
Revelation
Outmanaged
Good Coaching
Shell Game
Up And In
Originally I built this deck with Great Start and Whiff!, but I decided to put in Top Level Strategy as a magic bullet after tinkering with the Aggro deck, and Working The Edge has an instant discard AND a nice supplemental effect. I also added in Great Reactions because my aggro tinkering left it with some nasty cards that you don’t want stuck on your pitcher.
Lemme explain some of the weirder choices in this deck: Knuckleball and Locked In. Rather than spending two cards for Up And In, I like these cards because you still have a chance to record an out when the offense starts splashing cards everywhere. Knuckleball can be Superstar’ed up if desired, and Locked In will almost always find you two cards in those situations,which I think is a fair tradeoff. This team’s inherent problem is that it has a hard time coming back if it is trailing, but I think that’s something you can’t really fix via the strat deck design. I suppose you could run Revelation and steal the Aggro team’s cards, but a) you’re not guaranteed to face another Aggro team and b) you’re not guaranteed to find a useful card when you do that. Anything less than 35 blue cards makes me nervous for the mirror match, and I think 40 is safer.
Aggro 04/05
Players
Richie Ashburn 04 CC 480
Joe Morgan 04 CC 470
Alex Rodriguez 04 Promo 650
Willie McCovey 04 CC 700
Mike Schmidt 04 CC 690
Willie Stargell 04 CC 620
Brian Jordan 04 130
Hee Seop Choi 04 Promo 100
Charles Johnson 10
Two other 10 point catchers.
Rich Harden 05 140
Jose Contreras 04 90
Darren Oliver 04 50
Ramon Ortiz 04 40
Billy Wagner 04 260
Tim Spooneybarger 04 260
Brad Lidge 05 250
10 pointers
I have looked at a lot of ways of improving this lineup, but this is the one I keep coming back to. Trying to add a fifth player to Superstar is a goal, but it’s just too hard to accomplish. I wanted a fifth V icon for Go Yard and had trouble finding a position I could play it at. I’m not a big fan of giving away 500 points half of the time just so I can place Robin Yount in the two hole. Morgan is my compromise — he can use Inside The Park Homer and snag Go Yard! that way. Outside of him and the Big Four, I think everyone is very affordable and cost-efficient. Dropping Choi to O’Leary is an option, but I prefer Choi. You could also argue for dropping Ashburn to Pratt and then using the resulting points to snag a guy like Figgins, but I was trying to find a way to keep generating cards and having extra catchers to sacrifice to New Strategies is a good thing.
For the pitching, I feel like the charts are more important than the control when you’re already down in this range anyway, so I went with a top two that could at least keep guys off base on their card. I had Mark Hendrickson 05 in here at one point, but I felt like the extra control was mitigated by the extra out Contreras has. At one point I had Jeff Nelson 04 and Jorge Julio 04 in the pen rather than Lidge, but the points I saved allowed me to upgrade. I still wish there was room for one more decent reliever. Maybe swapping Ashburn for Milton Bradley 04 would do that, but I’m not really interested in losing Ashburn’s work with Leadoff Man or that high OBP in front of the Big Four. Alternately, you could kick Lidge down to John Smoltz 05 and run someone like Chris Reitsma 04. I don’t like that move because if I’m paying points for pitching it better have a kick-ass chart.
Strategy Deck
OFFENSE
Dialed-In x4
Leadoff Man x2
Swat x3
Goodbye Baseball! x3
Go Yard! x3
Work The Count x3
Inside The Park HR x2
Running On Fumes x3
Upper-Deck Shot x3
Rattled x2
Shelled x1
Caught Looking x4
Locked In x2
Insult To Injury x4
Field General x3
Old Tricks x4
Swing At Anything x1
Preparation x3
Superstar x4
Out Of Sync x4
Change The Scorecard x3
Other Considerations
En Fuego (won’t get discarded)
Opposite Field Power (Spahn, Santana, Palmer)
Great Addition
Quick Thinking (to get rid of Out Pitch — but you need to have it and play it quickly, very reliant on other cards)
Pointers
Rough Outing
Think Again
Turn On It
Just Got Called Up (enough good rookies?)
High Pitch Count
Missed The Cutoff (Speed around V guys)
Rattled
Shelled
Scuffling
Steal The Sign
Upper Deck Shot
Change The Scorecard
Shell Game
Smash Up The Middle
Texas Leaguer
My first pass at this deck had Smash Up The Middle and Texas Leaguer in it, but those cards are meaningless if Out Pitch gets resolved, so I decided to just embrace Out Pitch and try to use those cards to get the pitcher tired. I was very close to pulling the trigger on Think Again. I want to run a little more testing to see if that’s a card I HAVE to run. I will if I have to. But I’d rather not.
With those cards gone, this deck becomes much more dependent on the home run. Upper Deck Shot is around to tutor cards like Rattled and Shelled into your hand at the right time if Go Yard! isn’t applicable, and Work The Count is there for the Taking A Risk decks that really love to pile on the blue subtraction cheese to get card draw. I am worried about this deck’s card draw still. I kicked De-Nied! out for Change The Scorecard because Aggro needs to be able to get it’s card draw going as soon as possible. You might have to hold a De-Nied! for too long for it to actually work. The only card I really am not sure about is Locked In, and that is likely the one to go if I have to run Think Again.
Posted in essay
Tags: showdown